Transitioned several left click interactions to "E" instead.Any pickaxe can mine any ore now, so long as you have enough durability, otherwise, it will break.Mining ore no longer requires you to have the right pickaxe but instead will require you to have the skill unlocked.Players will lose quality every time they repair a broken tool.(Will continue to tweak based on feedback) Charisma increases price by 1 per level put into charisma.Determination increases quality by 1 per level put into determination.Quality will now increase the price of items by 1 copper per quality.Added Durability to almost everything you can use ( Customers will not look at these values).Reduced the prices for almost everything.Remove sprint- movement lock when beside anvil.(Will increase the timer in the future when the skill training for it has been added.) Set Instant Deliveries at the order sheet, to a timer.You can no longer force items to spawn by leaving and returning to the shop. Geoffrey's and all other shops will rotate displayed items.I will continue to change and tweak these. Some sound fx added and small changes to some environmental sounds.Added Shift + Click increase/decrease by 10 to Order Sheet.Respawn time for trees reduced to 3 days.Added a item spawn cheat window in Sandbox mode.Disassembling a broken weapon/tool will no longer "yeet" the metal head off the map.Changed Skill book name to Crafting Schematics.Possible fix to teleportals having large amounts of NPC’s on it at one time.Possible fix to closing shop with multiple customers.Added crossbow and quiver to list of items that will be flagged when a player attempts to steal them.Fix to Geoffrey’s mercenary guard not sending the player to jail.Removed landscape meshes that were affecting performance and not being used.Town/Castle Guards will only spawn when a player nears their location.Crossbows can now be deleted in the furnace.Crossbows should properly save and load when equipped.